![]() ![]() 4 Recently discovered/submitted krakens.2.3 Stage 3: Land Glitch and Final Kraken.Another side effect of this fix is that the Kraken can strike vessels which are passed closely and at very high speed, because the speed is offloaded to them instead of the active vessel. However, this caused a similar bug to appear, called the Deep Space Cthulhu, which can break apart ships when quickly switching out of high time accelerations (as of 0.17). The high velocities caused floating-point errors in the code which caused parts to be slightly misaligned or misplaced on the ship which would in turn cause the physics engine to detect the parts breaking off or colliding.Ī fix was implemented in 0.17, involving offsetting velocity to the universe around the vessel meaning that the focused vessel will always be at a low speed. The cause was that KSP prior to 0.17 would move the ship in space, instead of moving space around the ship. The bug could be triggered by moving at high velocities in the game. The Deep Space Kraken was a famous bug and is namesake of other bugs in Kerbal Space Program. Since the original bug was fixed, "Kraken" has become a symbol for many bugs, which are often not related to the original bug. The name Kraken comes from the legendary deep-sea creature that supposedly attacked and sometimes destroyed ancient sailors' ships, a good analogy for "something" unexplainedly attacking and destroying players' ships. The Deep Space Kraken was the name given by the community to a bug prior to version 0.17. ![]()
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